Spiral Knights Zenith
Exo Helmet - 5*
Lv 1+: +2 HP
Lv. 5+: +4 HP
Normal/Piercing resist, Elemental/Shock weakness
Gun Charge Time Reduction: low
Gun Damage: low
Exo Suit - 5*
Lv 1+: +2 HP
Lv. 5+: +4 HP
Normal/Piercing resist, Elemental/Shock weakness
Bomb Charge Time Reduction: low
Bomb Damage: low
Plasmataz (Gun) - 5*
Normal Shot: 3 shot burst before reload, minor chance of weak shock
Charge Shot: Wide, short cone of fire, good chance of moderate fire
Data Blocker (Shield) - 3*
Normal/Elemental Resist
Reflects projectiles, lower than average shield health
Endo Helmet - 5*
Lv 1+: +2 HP
Lv. 5+: +4 HP
Elemental/Shadow resist, Piercing/Fire weakness
Sword Attack Speed Increase: low
Sword Damage: low
Endo Suit - 5*
Lv 1+: +2 HP
Lv. 5+: +4 HP
Elemental/Shadow resist, Piercing/Fire weakness
Movement Speed Increase: med
Lockjaw (Sword) - 5*
6-hit Combo with 2 hit swings, can be swung while moving
Charge Attack: Lunges forward, dealing damage with a good chance of minor stun
Serrashield (Shield) - 3*
Piercing/Shadow Resist
Shield Bash hits 3 times and deals more damage, lower than average shield health
Sprite
Bite - A close range attack. Upgrade to add good chance of strong poison
Adapt - Gain a shield that blocks the next attack if it is the same damage type as the last attack. Upgrade to become immune to status effects while under the effect OR
Form Shift - Replace gear and use a separate health bar. Upgrade to create an explosion, knocking nearby enemies away and strongly stunning them OR gain a defense boost on use
Cannon - A long range attack. Upgrade to add a good chance of strong shock
Recharge - Completely restores shields on use. Upgrade to push nearby enemies away.