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Onyx Alexandros
God of Good, Holiness, Nature, Harvest, Law; Order
"I still am trying to live by your example, Lathander."
Designer:
myself
Summary:
Onyx Alexandros was born as a golden dragonborn male to his human father: Ferdinand Alexandros and to his golden dragonborn mother: Zoey Alexandros (Maiden Name: Lilthel). He grew up with two siblings, an older blue dragonborn sister by the name of Dahime Alexandros and a younger golden dragonborn brother by the name of Julian Alexandros. During his youth, he bonded well with his family and maintained a healthy relationship with each family member. It was during this time he would meet his childhood friend and would-be wife, Alzora Ichahod. In his teenage years, Onyx decided to follow the path of his mother and become an Oath of Devotion Paladin of the deity, and would-be predecessor-- Lathander: God of Life and Light. Once adulthood came, he and Alzora left their home of Draconia, one of the many floating islands of Horizon to travel the world separately. Later on in his travels, he would meet up with Johan Halfsword, Eldon Namfoodle, Liliana Goldenheart, Hiroshi, and Arankar. These 5 individuals, including Onyx, would become the original and founding members of the legendary group of heros: The Shadow Stalkers. Alzora would join this group later on with some other members, like Ivelios and Thunder. As this group of adventurers traveled, they would eventually encounter Hexon, thus beginning the journey that would make the Shadow Stalkers legendary heroes of the world. In the aftermath of Hexon’s defeat, the deity Lathander would offer Onyx his divinity and holiness as a God, and use the remnants of his power to resurrect all of those who fell to Hexon’s actions. While Onyx becoming a God played a major role in the name’s popularity, it was already well known for he was one of the legendary warriors-- The Shadow Stalkers that saved the world millenniums ago-- during his days as a mortal. Through his actions as a holy paladin of Lathander, he defined the Alexandros name to be one of selflessness, holiness and goodness from a name with no meaning at all. During his time as a deity, Onyx has been testing the limits of his divine powers and divine magic that he can bestow unto his worshippers in preparation for another Hexon or for Hexon’s return.
Permissions:
NO NSFW of Onyx Alexandros please
Colors:
Alexandros
#fada5e
General
Age:
Estimated: 3,000
Gender:
Male
Species:
Dragonborn
Height:
6'2"
Weight:
149lb
Body Type:
Muscular, Toned, Fit
Religion:
Mortal Life: Lathander | Immortal Life: Himself
Occupation:
God
Past Occupation:
Oath of Devotion Paladin of Lathander
Sexuality:
Straight
Description:
/b test
Skills:
DEX Acrobatics +1
WIS Animal Handling +5
INT Arcana +0
STR Athletics +11
CHA Deception +5
INT History +0
WIS Insight +11
CHA Intimidation +11
INT Investigation +0
WIS Medicine +5
INT Nature +0
WIS Perception +5
CHA Performance +5
CHA Persuasion +5
INT Religion +6
DEX Sleight of Hand +1
DEX Stealth +1
WIS Survival +5
Body
Texture:
Gold Scales
Eye Color:
Golden
Hair Style:
None
Chest:
Muscular, Toned
Extra:
Mortal: Draconic Wings | Immortal: Angelic, Feathery Wings
Lifestyle
Diet:
Omnivore
Favorite Books:
Holy Book of Lathander, Tales of the Shadow Stalkers
Favorite Colors:
Gold, White & Blue
Favorite Places:
Draconia, Orizion, and Greenest
Home Life:
Modest, healthy family life when growing up.
Friends:
Deity/Late Predecessor: Lathander

Shadow Stalkers:
Alzora Inchahod [NPC]
Jelly [NPC]
Sundrop [NPC]
Eldon Namfoodle [PC]
Johan Halfsword [PC]
Liliana Goldheart [PC]
Hiroshi the Shadowless Warrior[PC]
Arankar [PC]
Alar [NPC]
Ivelios [PC]
Grog [PC]
Thunder [PC]
Red [NPC]
Genga [NPC]
Chak Chak [PC]
Chrysis [NPC]
Adea [NPC]
Chrysi [NPC]
Pattracks/Anathasius [PC]
Emiir [PC]
Zaigan [PC]
Gregor Silversword [PC]
Cruxic [PC]
Mister Noodle [PC]
Family:
Post-Shadow Stalkers
Wife:
Alzora Ichahod (Sequel Campaign): Immortal Green Dragonborn Circle of the Moon Druid

Children (Adopted):
Sundrop (Shadow Stalkers): Male Baby Gold Dragon
Fayrid Alexandros (Shadow Stalkers): Male Tiefling Baby

In between Shadow Stalkers & Sequel Campaign
Children (Adopted)-
Fayrid Alexandros: Male Tiefling Eldritch Knight Fighter

Children (Blood-related)-
Valxiris Alexandros: Female, Demi-God Dragonborn
Sobis Alexandros: Female, Demi-God Dragonborn

Sequel Capmaign:
Children (Adopted)-
Sunfall (Sequel Campaign)- Male Ancient Gold Dragon (Alive)
Iados Adrovini- Male Tiefling Technomancer Wizard
Descendent of Fayrid Alexandros

Children (Blood-related)-
Valxiris Alexandros: Female, Demi-God Dragonborn
Sobis Alexandros: Female, Demi-God Dragonborn
RPG
Strength:
20
Dexterity:
12
Constitution:
12
Intelligence:
10
Wisdom:
20
Charisma:
20
RPG Class:
Mortal: Oath of Devotion Paladin
Armor Class:
21
Initiative:
+1
Speed:
Walking: 30ft | Fying: 30ft
Health:
201
Magic:
Divination
Alignment:
Lawful Good
Languages:
Common, Draconic, Dwarvish, Elvish, Celestial, and Primordial
Background:
Acolyte
Proficiencies:
Armor: Light, Medium & Heavy Armor, Shields
Weapons: Martial Weapons, Simple Weapons
Tools: None
Equipment:
Magical Plate Armor :
-Only magical to make it easy to wear with wings
-Adorned in symbolism of Lathander

The Holy Avenger:
-You gain a +3 bonus to attack and damage rolls made with this magic weapon.
-When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
-While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects.
-If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
-Since this weapons is made of Godsteel, you deal an additional 1d8 of damage when fighting foes. (Homebrew Add-On)

The Blade of Onyx Alexandros:
-Magical +2 Longsword
-You can cast the spell Magic Missile up to your maximum spell level whilst wielding the weapon.

Kite Shield:
- Has symbol of Lathander (Sun rising over a hill)

Amulet of Lathander:
-Enhanced by Lathander himself
-Kept as memorabilia of Onyx's predecessor and formerly worshipped deity.
- While you have this Amulet on-person, you will get an additional +5 to the Religion skill
Feats and Traits:
Divine Sense:
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 6 times per long rest.

Lay on Hands:
You have a pool of healing power that can restore 100 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

Fighting Style:
Defense- While you are wearing armor, you gain a +1 bonus to AC.

SpellCasting:
You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 19, Spell Attack +11). You can use a holy symbol as a spellcasting focus.

Divine Smite:
When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total). No Action

Divine Health:
You are immune to disease.

Sacred Oath:
Oath of Devotion

Channel Divinity:
Sacred Weapon- As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

Turn the Unholy- As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Extra Attack:
You can attack twice, instead of once, whenever you take the Attack action on your turn.

Aura of Protection:
While you are conscious, you grant all friendly creatures (including you) within 30 ft. a +5 bonus to all saving throws.

Aura of Devotion:
While you are conscious, friendly creatures (including you) within 30 ft. can't be charmed.

Aura of Courage:
While you are conscious, you and friendly creatures within 30 ft. can’t be frightened.

Improved Divine Smite:
Whenever you hit with a melee weapon, the target takes an extra 1d8 radiant damage.

Cleansing Touch:
You can use your action to end one spell on yourself or on one willing creature that you touch 5 times per long rest.

Purity of Spirit:
You are always under the effects of a protection from evil and good spell.

Aura Improvements:
The range of all your auras increases to 30 ft.

Holy Nimbus:
Once per long rest, as an action, you can shine bright light from you in a 30 ft. radius, and dim light for 30 ft. beyond that for 1 minute. Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage. You also have advantage on saving throws against spells cast by fiends or undead.

Draconic Ancestory:
You gain a breath weapon and damage resistance with your chosen dragon type.
Gold Dragon
Fire

Breath Weapon:
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 15 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.
As an action once per short rest, exhale in a 15 ft. cone (DEX DC 15, half damage on success) for 2d6 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

Damage Resistance:
You have resistance to the damage type associated with your draconic ancestry.
Custom